Krunker scope images12/11/2023 There are 13 regions which can be chosen, choose the nearest region for lower latency/ping.Īs of Krunker update 4.1.0 there are 11 languages to be chosen from, only the English language is guaranteed 100% support and correctness but other languages are constantly in development as Krunker plans to support many more languages, thanks to the Krunker Translation Project.Ĭan improve hitreg if increased, at the cost of using up more bandwidth.Dear users of the clipart-library website, this year marks the 7th anniversary of our website. To summarize, the game sends more packets from the user's end to the server to improve hitreg, movement, and overall performance. Only recommended for players with weaker network connections. Compensates for lost packets transferred due to lag by "predicting" what would've happened. This video goes into detail about this setting.Īutomatically directs your connection to the server through Cloudflare. Requires the game to be restarted to go into effect. Older version of the server browser selection menuĭisplays only servers from your default region selectionįilters out random and erratic movements of the mouse. The lower the value on the slider, the more movement is filtered out. Skips rendering about half the frames per second while firing to reduce lag. Shader based rendering program that renders certain textures. Increases the speed and distance the mouse cursor travels in response to the speed you move your mouse.Ī slider that controls the resolution you have while playing Krunker. Enabling higher resolutions makes the game look better, but is more taxing on your computer, and can cause the game to lag.Ĭan control the maximum FPS attained, more useful for the client because using it results in a more stable FPS. Setting the slider to 0 removes the limit, or "uncaps FPS". It is on frame cap 0 (default)Ĭhanges the aspect ratio of your view in game. This is how you enable "stretched" resolution. Smooths out jagged lines at the cost of using more processing power and reducing frames. Toggling this on, will cut down the game's most performance seeking, unessential tasks and make the game run more smoothly, since the visual aspect of the game is reduced, it is recommended to turn this on only on lower-end devices with less computational power. Toggling this off will remove special Map properties like grass, etc. ![]() which will boost the performance for low-end devices (with substantially less computational power, e.g. dust and snow on some maps, and bullet casings) on and off. Again, the game looks better with these effects enabled, but it can run worse on weaker computers, so if you have a low-spec device, then toggling Particles off could help with the speed and smoothness of the game. Controls the maximum distance of particles that can be rendered and show. Can affect performance, lowering it would likely improve performance.Ĭan affect performance, lowering it would likely improve performance.Ĭontrols the maximum distance of how far you can see in game. Can affect performance when on, toggling off would surely improve performance even by a little tad bit. Toggling it on will make the the shadows soft with delicate outlining if they are turned on. Toggling it on will render high-resolution shadows. Renders shadows in real-time, especially player shadows. Can affect performance, toggling off would likely improve performance.Ī light-shading type which mainly affects the visual aspect and makes objects look more realistic and more accurate in terms of reaction with light sources.
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